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Game Logic, Ep 7: Freedom Is, Well, Very Inconvenient

In which I watch as high-agency games and gameplay/story mixing get into a little fight.

(As a little aside, after further thought I actually think that conditioned moments occur over two PIPPs: One for the player to perceive and react to the trained stimuli and one for them to realize what they have done and become excited by it. That isn’t really relevant to this post, but I thought it was worth mentioning.)

Check out my Giant Bomb repost for further discussion.

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